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Timesplitters future perfect pc
Timesplitters future perfect pc






timesplitters future perfect pc

Story mode measurements based on the first mission, including cut-scenes (in-game cutscenes. VPS and FPS values where the same throughout. Very little difference there and I can not say for certain this can be contributed to the different version. It'll run at just over 40FPS for most of the time (about 85% speed). Story mode (SP and Coop) runs at minimum ~35FPS/70% speed and maximum ~45FPS/90% speed. No noticeable drops even though the counter sometimes showed 98%. Menu runs at pretty much 100% (sometimes it even hops up to 103% xD). It'll run at almost 55FPS for most of the time. After movies the menus run at solid 100% speed. I also use the latest master build so here are the measurements when running 4.0-1707: In-game pause menu runs at ~45FPS/95% speed. It'll run at almost 40FPS for most of the time. Arcade matches run at ~35FPS/70% up to ~45FPS/90%.

timesplitters future perfect pc

Story mode (SP and Coop) runs at minimum ~30FPS/60% speed and maximum ~40FPS/80% speed. Also here the menu runs at 50FPS/100% after returning to it after the movies (also music gone etc.) In-game pause menu runs at ~55FPS/95% speed. It'll run at almost 50FPS for most of the time. Arcade matches run at ~45FPS/78% up to ~55FPS/92%. Story mode (SP and Coop) runs at minimum ~35FPS/55% speed and maximum ~50FPS/80% speed. (menu music is gone which is probably the reason (sound effects still work) but the music also disappears on the GC so that is not a bug of Dolphin). If you wait for the movies to run, the menu will run at 60FPS/100% speed afterwards. Wait at the menu so the movies start, the game/movies will run at ~50FPS/80% speed. The game supports a 50Hz and 60Hz mode so the next items are measured in both modes: (and don't forget to set dolphin back to 'auto' after playing or your other games will be stretched xD)Ģ. To play this game properly on widescreen, I need to set Dolphin to force 16:9, after which the game is stretched until I chose widescreen=yes in-game.

timesplitters future perfect pc

The emulator will set the emulation to a 4:3 aspect ratio if set to 'auto' in the settings, so choosing widescreen=yes in-game will result in it getting squashed. Been attempting to run this with my current rig and got a few things to note (mostly measurements):ġ.








Timesplitters future perfect pc